Rules

== General Rules ==


1. Every simmer is expected to treat each other with respect and courtesy. Flaming, intolerance, or otherwise aggressive/insulting behavior will not be tolerated. Star Trek: Intrepid is made up of writers covering the spectrum of race, religion, sexual/gender orientation, and lifestyles. Characters will cover this spectrum as well. If this is a problem for you, then this is not the sim for you.

If you encounter this behavior, please bring it to your sim's command or fleet command. Every incident will be examined on a case-by-case basis, but every one will be taken seriously and action will be taken accordingly.

2. In addition to the above, we expect every simmer to respect the personal boundaries of other simmers either by forum PM, by email, or on Discord (channels or PMs). If you are asked by a simmer to give them space or leave them alone, you will be expected to do so. If a writer is not interested in writing with you or writing a specific story line, that should be respected. Ignoring this will be treated as harassment and the incident should be brought up through channels to be reviewed and dealt with accordingly.

3. We do not accept players under the age of 18. Any players found to be under the age of 18 will be immediately removed without question. By agreeing to these terms and applying to join, you are saying that you are above the age of 18 and the Star Trek: Intrepid assumes no legal responsibility.

4. If you are unable to meet posting requirements for the game - and are not courteous enough to let your co-writers know, you will be removed. Real life happens to everyone - just be respectful enough to keep the lines of communication open please!


== 10 Basic Rules of Simming ==


1. Creativity is key; creativity gives life to your character.

2. Pay attention to detail. Keep up with what others are doing and writing; it just might affect your character.

3. Be flexible. Anything can happen in a sim.

4. Remember the Golden Rule. Treat others in your logs the way you would want to be treated in theirs: with respect.

5. For every action, there is a reaction. If you put a phaser to your head and fire, chances are that you're dead. Don't do dumb stuff.

6. Words are powerful. Use them carefully and write so others understand what you're doing.

7. Communicate; talk out of character (OOC) with other crew members in email. It builds cohesion and can add to creativity.

8. Stay involved. You can't always be the center of attention... but that doesn't mean your character can't do anything. It is a big ship.

9. Develop your character. Make sure you explore your character's traits in your logs. Don't just write a BIO and then play your character completely differently.

10. Be consistent; that way, others know what to expect of you. Over time, it can be like ESP.

Lieutenant L. Horatio Hawke
Email Academy Commandant, Starfleet Academy, 1998 (UCIP)
"We are smarter than we know." - Emerson


== 8 Guidelines for Being a Considerate Writer ==


1. Talk through thread/post ideas OOC and make sure you're on the same page as your partner(s).

2. Wait your turn. If there are four people working on the same log, do your best to ensure that everyone has fair time to contribute.

3. Keep the action moving. When you tag another person, try to give them something to work with.

4. Don't metagame. When you read a thread/post, you may become privy to information that your character should not know. Here is a handy rule of thumb: if it's not in quotation marks, your character doesn't know it.

5. When necessary, it never hurts to remind a player of pertinent details about your character. You can do this OOC or by dropping IC hints in your writing.

6. Never do anything to another person's character without their permission.

7. React realistically when the actions of another player affect your own character.

8. Always follow the chain of command. Your department head and command team have the final say on story direction.